新闻中心 分类>>

科里纳:正讨论足球中教练喊暂停的可能性,努力寻找解决方案(科里纳:探讨在足球比赛引入教练暂停,正积极寻求可行方案)

2026-01-02
返回列表

Evaluating football regulations

An

I’m thinking about football's lack of a coach's challenge and how VAR is ref-driven. The International Football Association Board (IFAB) has been conservative regarding changes.

There are pros like increased transparency and reduced errors, but the cons involve disruption to the game.

make

Considering a "medical timeout" for concussion evaluations could help, alongside issues around implementation like broadcast inventory and how stoppage time is computed.

Timeouts might prevent gaming at critical moments but could also complicate player welfare and time management in games. A quick explainer or proposal could clarify this further.Planning a succinct analysis

I'm thinking about how to provide a clear analysis while following the guidelines. I want to make sure my options are presented succinctly, and I’ll also include a clarifying question at the end to engage the user.

Keeping formatting light is key, so I’ll use bullets where appropriate but avoid heavy formatting. This way, I can focus on delivering the content clearly and effectively for the user. Let’s get started!Considering timeout regulations

I'm thinking about the current football rules, where timeouts aren't allowed—only referee stoppages and hydration breaks in extreme heat. VAR pauses and added time are in play.

I see reasons for considering timeouts, like aiding tactical coaching in noisy stadiums and improving fairness around time-wasting, but there are definitely risks involved—such as disrupting the game's rhythm and increasing complexity at the grassroots level.

For design options, I’m recommending a limited trial of 30-second timeouts during specific situations, assessing metrics to measure effectiveness. An alternative could be implementing a stop-clock for time-wasting.

这里说的是皮耶路易吉·科里纳提出“讨论让教练可喊暂停”的可能性。给你一个快速框架:现状、利弊、可行方案与试点建议。

现状

  • 足球并无教练暂停机制;只有裁判因伤停/VAR/补水(高温时按竞赛规程)等暂停。
  • 时长管理靠补时;IFAB历来谨慎改动比赛连续性的核心特征。

潜在益处

  • 战术与纠错:在关键时刻布置、纠正站位/防守定位球。
  • 球员健康:在高强度/热环境下短暂恢复与补水(更可控、标准化)。
  • 公平与观赏:若配合独立计时,减少“消极拖延”导致的有效比赛时间不足。
  • 转播与现场运营:更可预测的短暂停窗口。

主要风险

  • 打断比赛节奏与“连续性美学”,被用于杀节奏。
  • 增加总时长/碎片化;基层与青训层面复杂度上升。
  • 可被战术性滥用(守领先时频繁申请、化解对手高潮)。
  • 裁判与第四官员的程序负担、边线沟通与重启判定更复杂。

可行设计选项(从“最保守”到“最激进”)

inven

  1. 固定窗口式(类补水):每半场中段1次,全场共2次,30秒,独立计时;仅在死球期执行;不计入补时。最接近现有补水,文化阻力最小。
  2. 限额暂停:每队每半场1次,30秒;仅在己方死球重启(界外球/球门球/任意球)时通过第四官员申请;85分钟后禁用或仅落后方可用;独立计时,禁止借机换人。平衡战术价值与反拖延。
  3. 挑战式暂停:每队1次“教练挑战”,仅用于进球/点球/直红/身份认错的VAR范围;挑战成功保留次数,失败失去;等同一次短暂停。提升透明度,但改变VAR“裁判主导”的原则,阻力较大。
  4. 加时限定:常规90分钟无暂停,加时赛各队1次;缓解体能与战术需求,对常规赛制影响最小。
  5. 搭配“有效比赛时间”:若日后试行60分钟停表制,可给每队1次15–30秒暂停;但这是更大规则包的一部分,门槛最高。

关键规则细节(避免被游戏化)

  • 申请条件:仅在球出界或定位球将由申请方发出时;对手快速开球前已完成登记;最后5分钟限制使用。
  • 重启与公平:暂停后按原重启类型继续,不得改变球权或落点;不得用来“冻结点球手”——点球判定后禁止申请。
  • 计时与显示:独立计时员停表;第四官员板显示“T”;暂停结束用哨/手势明确。
  • 纪律与滥用:假申请/拖延按教练组黄牌;重复违规累加纪律处分。
  • 数据监测:有效比赛时间、暂停前后xG/节奏变化、伤病率、补时长度、观众满意度。

试点建议(务实路径)

time

  • 先在青年/预备队或次级联赛小规模A/B测试:方案1(固定窗口)对比方案2(限额暂停)。
  • 试点周期半季;公开指标与复盘报告;若无明显负面,扩展至杯赛早轮或女足顶级联赛。
  • 与现有补水合并以减少新增中断类型;明确与VAR、脑震荡临时换人边界。

如果你要我起草一版竞赛规程增补条文,我可以按“限额暂停(每半场1次,30秒)”给出可直接落地的条款文本和场边流程图。需要哪种方案的详细草案?选 1) 固定窗口 2) 限额暂停 3) 挑战式 4) 加时限定 5) 你自定义条件。

搜索